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International Game Architecture and Design | BREDA UNIVERSITY

International Game Architecture and Design-studyinholland-universitiesofappliedsciences-breda
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International Game Architecture and Design | BREDA UNIVERSITY

Game careers require you to have both a broad knowledge of game development and deep skills in your chosen area of expertise, such as 3D visual arts, high-end video game development, animation, audio, game play, level design, production, or programming. In this programme you will be trained in creative, technological, and commercial skills.

Breda University of Applied Sciences is an official partner of Sony and participates in the PlayStation®First Academic Partnership Programme. PlayStation® hardware and software takes a central place in the teaching curriculum of this programme.

Numerus Fixus: the academy admits only 180 students a year

Unfortunately, it’s no longer possible to apply for the academic year of 2018-2019. Applying for the academic year of 2019-2020 will be possible from 1 October 2018, up to and including 15 January 2020.

 

Starting date: September 2019

You can apply until: 15 January 2019

Degree title: Bachelor of Science

Programme intensity: Full-time

Program duration: 4 years

Fast track: 3 years

Language: English

Program location: Breda

Tuition fee per year: € 2.060

Year 1

The first year consists of three blocks of basic skills that build towards tightly defined projects to enhance your knowledge, all supported by lectures and seminars.

When you first enter the programme, you choose one of the study paths. In the selection interview you will present a portfolio to support your strengths in the chosen path. The first year you can opt for the following path ways:

 - Visual Arts

 - Programming

 - Design & Production

Year 2

Year 2 consists of 4 blocks. You spend two blocks further developing your basic skills in your chosen role. In the other two blocks, you work in small multidisciplinary teams building game projects, supported by lectures and seminars.

During the second year you can switch paths to become a ‘general developer’ with mixed skills, or you can remain in your specialization for the remaining projects. General developers are most common in small teams of ‘indie’ game developers, whereas specialists will usually focus on the larger game development companies.

In later years you can learn other skills and become a Cross-Discipline developer.

You can also opt for developing techniques and technologies for creating cutting-edge soundtracks for games.

Year 3

This year you specialize in your chosen role either working in a multidisciplinary team on a year-long game project or in a smaller specialist team supporting the game project.

Year 4

In the graduation year you work on two projects that may include:

- A portfolio project individually or in a group (always assessed individually)

- Working at a company (with a project deliverable)

- Developing a business plan and designing a product (to start your own company, supported by our entrepreneurship start-up specialists)

- Taking part in a one-semester exchange programme at our partner universities

Through a 4- to 5-month exchange with one of our many global partner universities, you can have an international experience while maintaining your academic achievement level. Moreover, exchange students remain registered as students of NHTV and will pay the normal tuition fee towards NHTV. We encourage you to go abroad since this will enhance your employability internationally after graduation. Other advantages are increasing your international network.

Three-year track

This study programme offers a three-year track. The fast track may also be open to Greek students, depending on their previous education.

All international applications will be decided on a case by case basis, to ensure the standard of the diploma will be appropriate for the fast track.

All courses and examinations will be in English, so you need a good command of spoken and written English.

As an international applicant, you will also be required to demonstrate sufficient results of one of these tests:

CAE (Cambridge Advanced Certificate), or CPE (Certificate of Proficiency in English)

IELTS test (minimum overall band score of 6.0, and minimum subscore of 6.0 for speaking)

TOEFL test (minimum score of 80 internet-based, and minimum subscore of 20 for speaking)

Greek high school diploma (Apolytirio Genikou Lykeio), with a general grade of at least 10. A grade of at least 15 in one or more of the following subjects is preferable for successfully following this course: mathematics.

As from the academic year of 2019-2020 admission into this degree programme is based on enrolment restriction. Applying for the academic year of 2019-2020 will be possible from October 1,2018, until the application deadline of 15 January 2019.

In case you have not obtained your secondary school diploma yet, you can already apply by submitting your current grade list.

Breda has a growing number of students, which is why accommodation in Breda can be scarce. Unfortunately, Breda University of Applied Sciences has no campus or student rooms of its own and, therefore, it will be your own responsibility to find accommodation in Breda. Rental prices for a student room in Breda vary from €300 to €500 per calendar month. However, you will most commonly find rooms to rent for around € 400. Make sure you book a room in time (preferably in the early spring), so you have the best chances to book the room that suits your wishes. Unfurnished rooms can be cheaper to rent than furnished ones and since most rooms in the Breda are unfurnished, you may need to furnish your room yourself. This doesn’t have to be expensive as there are many DIY stores, second hand stores and second hand websites and Facebook pages.

If you want to find a good place to live in time, Breda University of Applied Sciences encourages you to subscribe to Klik voor Kamers (Click for rooms). This is a joint initiative of the three housing corporations in Breda: Laurentius, Singelveste Alleewonen and WonenBreburg.

As a graduate in Creative Media and Game Technologies / International Game Architecture and Design (variations 3D Visual Art, Programming, Design and Production), you will be equipped to enter a variety of programmer, design and visual artist related careers. In addition to the regular positions within the (console-based) games industry, there are opportunities in the field of film special effects (VFX), web-based games and mobile games development.

Alternative careers for programmers: Companies involved in Virtual Reality, Companies which visualize data and have a need for creative technicians, Simulations (such as driving simulations), Companies developing products for medical applications.

Alternative opportunities for visual artists; Agencies that specialize in visualization, such as architecture, Animation studios, Film and television productions, Advertising agencies, Alternative opportunities for Design & Production, Game journalism, Game criticism, Positions in interactive / branching story writing, Production roles in any digital media industry.

Once you have graduated, NHTV offers you the opportunity of following a one-year master's degree programme in Game Technology. With its technological approach, the Master in Game Technology, addresses this qualitative need: rather than concept development, it focuses on finding (innovative) solutions to (technical) problems encountered by students in the professional field. This also ties in with the international context in which the programme has been designed.

NHTV also offers you the opportunity of following a one-year master's degree programme in Media Innovation. The master in Media Innovation is an international programme in the field of digital media. The programme has a unique, multidisciplinary approach. It will train young media professionals to acquire analytical skills, teach them to look beyond the surface of digital media and to distinguish crucial digital processes. Not only that: it will equip them with the ability to transform analytical insights into tomorrow’s media products.